The most noteworthy bit of law that affects play the Crosswinds Tavern is the Dreven Pact. As a way to gain Balthazor's support in the Icaran Wars, Cornelius Dreven made a pact with Irmaa Vep. He promised never to garrison any Silver Moon Knights in her region, and in return, all undead were banned from starting violence in the Crosswinds. Eventually the idea was adopted by all the Arch-Magi and their minions, but Irmaa countered with a demand to make the Crosswinds a safe haven for all within its grounds. Criminals may not be arrested within the Crosswinds' walls or within 100 yards of the building. Silver Moon Knights may only disregard the Pact if a crime is committed within the Tavern or if the Pact has already been broken by the actions of another. Technically, drawing a weapon in the Tavern is illegal, as violence is not permitted in the Tavern.
At one point in time, Irmaa Vep herself broke the Pact by committing violence within the Tavern, however, there were no Silver Moon Knights foolish enough to try and arrest her.
| Crime | Punishment |
| Treason - As Determined by the highest legal authority and/or Arch-Mage | Public Execution or Exile if deemed by the mercy of the highest legal authority and/or Arch-Mage |
| Use of Mixed Magic | Execution |
| High Murder - Premeditated | Public Execution |
| Murder - Passionate | Public Execution or 35 years Imprisonment |
| Low Murder - Accidental | 1-3 years Imprisonment and/or Fines |
| Attempted Murder | 10 years Imprisonment |
| Rape | 25 years Imprisonment |
| Kidnapping | 5 years Imprisonment |
| Arson | 25 Public Lashes and Fines/Imprisonment |
| Bribery | 50 - 5000 gold Imperial Fine |
| Assault | 100 - 10,000 gold Imperial Fine and/or Public Lashing, severity of punishment commensurate with injuries caused |
| Theft of Property | Fines, branding of right hand. Imprisonment if theft is of high value. Loss of left hand on repeat offense. |
| Destruction of Property | Public Humiliation in the stocks/pillory and Fines in the amount of full restitution to the owner of the damaged property |
| Forgery | Fine and/or imprisonment, branding of right hand |
| Adultery | Married offender loses all property to spouse and spends a tenday in the hanging cage in town square |
| Using Harmful Magic (not resulting in murder/assault | Public Lashing (20) and Fines* |
| False Accusation | Imperial Fine and/or Public Lashing |
| Drunk or Disorderly Conduct | Imperial Fine and/or Imprisonment |
If accused by the Magistrate's office or the Silver Moon Knights, a citizen is guilty until proven innocent. Punishment is to be decided by an officer of the Magistrate's Court and expediently carried out by the Dreven Guard.
Accusation by another citizen warrants an investigation by the Magistrate's office. (Thus the punishment for False Accusation discourages false accusers and helps recoup the costs of investigating bogus claims.)
Severity and length of sentencing is left to the Magistrate or judge presiding over a case.
Methods of interrogation are unseen in the public eye and are up to the complete discretion of the inquisitor. (i.e. the rack, whippings, flaying, thumbscrews, water torture, dunkings...)
Women hold equal voice in terms of the law with men in accusation. However, precedence has shown that women are often granted leniency in dispensing of the sentence.
These laws are official for the realm of Shadokhan only. The other six realms may hold similar punishment for the listed crimes or they may vary with the influence of the Arch-Mage and the local government.
The standard method of execution is either beheading or hanging. The presiding judge at the trial will decide if the execution is to be public or private. Remains are subsequently incinerated.
Any crimes where the use of magic is shown to occur in the crime results in the following:
Appeals to a convicted crime can only be granted by the Shadokhan Magistrate, or by selected officials appointed by the Magistrate's office, or by the Steward of Dreven.
Crimes committed, magical or not, by an offworlder or outlander will find all convicted individuals banished from the Silver Moon Empire with no recourse and no appeal. If precedence dictates a more severe punishment, it will likely be enforced, including Executions.
Crimes committed by a beast, animal or monster without a reasonable sense of intelligence will result in the destruction of said beast, animal or monster.
At the discretion of the Office of the Magistrate bail may be granted to any but those accused of Treason, Use of Mixed Magic, High Murder or (Passionate) Murder. The following conditions must be observed:
It is requested that the Office of the Magistrate be notified immediately should any of the conditions of bail be broken by the accused party.
The Ambassadorial Proclamation of 1258
Soniarium Ban of 1258
The Outlander Edict of 1258
By year's end, each realm that stands beneath the banner of the Silver Moon will have chosen and sent one Ambassador to each of the other six realms. These Ambassadors will be handpicked by their realm's Arch-Mage. The Ambassadors must be chosen well. They are, for all intents and purposes, the voice of their home realm, and will have the power to speak on their Arch-Mage's behalf.
The Ambassador's duties are simple: act as a line of communication between the two realms. Ambassadors need not be Mages; they need not be Lords or Ladies of high station-they must merely have their realm's best interests in mind, and must be capable of expressing those interests.
Host realms must accept the appointment of the Ambassador assigned and are encouraged to make every effort to welcome the Ambassador into their court. The Ambassador will hold the same station as any member of court, bearing a social status just beneath that realm's Council of Six. They will be allowed to attend formal council sessions, and their input should always be weighed and considered.
Host realms can, if they feel it absolutely necessary, dismiss a particularly uncooperative Ambassador, but only after that Ambassador's replacement has arrived and has been fully acclimated to the job. The Ambassador will be treated as a welcomed guest of their host realm, and will be accorded the respect due their position. These Ambassadors will have political asylum and should not fear for their lives or physical well being in the event that their home and host realms have a difference of opinion. "Shooting the messenger" died with Icaruss.
The death of an Ambassador will be immediately investigated by a joint cooperation. Dignitaries from the deceased Ambassador's home realm, as well as dignitaries from Dreven, will work diligently to discern the facts surrounding the late Ambassador's death. The dignitaries will not leave until they have accomplished this. Please understand - the violent removal of one bureaucrat will serve only to invite more bureaucrats to that realm's court.
Terms of service are as needed. An Ambassador might hold the position for several cycles or for a lifetime. If the host's Arch-Mage is comfortable with the Ambassador, and the Ambassador's home realm is content with their Ambassador's performance, the Ambassador may very well hold this exalted position for decades.
The host realm will provide for, and support, the six Ambassadors - just as the realm supports its Council of Six. The Emperor understands that doubling one's inner court causes a financial burden, and has authorized each realm to enact an Ambassadorial Tax to support the monumental change, as each realm sees fit.
Dreven Ambassadors:
The realm of Shadokhan will welcome the Ambassadors given to it by the other six realms, and the Ambassadors will be invited to stay at Taysayad Keep, in Dreven City, for as long as they wish. Ambassadors en route to the city are welcomed to stay at the famed Crosswinds Tavern, free of charge, until such time as they decide to come to Taysayad, or find other housing of their own.
(Player's Note: this ban was lifted everywhere but Oceanuus when the Emperor was restored to power in early 1259.)
By the Decree of the Emperor Sovereign, Tumian Dreven, I hereby proclaim that the dwarf-forged silent metal Soniarium, has been officially banned throughout Lyran Tal, and is now an illegal substance. The metal, called "assassin steel" by some, was directly responsible for the death of Golaria Seamere, Arch-Magess of Oceanuus, and has been linked to many, many more assassinations.
Banned in Oceanuus over the past two years, Soniarium has finally been recognized by the crown as the dangerous creation it has always been. What other purpose would a silent metal hold than stealthy killing? The Silver Moon Knights do not use it, for they have no reason to skulk quietly about. Soniarium has proven to only be a vague bit stronger than honestly forged steel, and its only real advantage is in stealth. Thus its import from - and export to - Arboria is hereby banned.
Current owners of anything made of, consisting of, or containing Soniarium are asked to turn in those items to their local Magistrate's office, no later than Summer Solstice. Fear not your worth - good Dreven coin will be immediately exchanged for peacefully surrendered items.
Following Summer Solstice, persons found with Soniarium in their possession will have their belongings confiscated and may be subject to fines or imprisonment.
(Player's Note: this edict was rescinded when the Emperor was restored to power in early 1259. Anti-Outlander sentiment still runs high in places, however.)
On this day forth, the following Edict has been thrust fully into Law:
It is hereby Illegal to practice Magic, use a Magical Ability, or invoke an innate Magical Talent* unless:
A remarkably accurate picture of the Crosswind's interior is placed in the center of the Edict, with a red circle drawn in a 50 yard radius from the tavern's central fire pit, the words "DESIGNATED CROSSWINDS NEXUS GATE AREA" placed beneath it in red.
Punishment for those failing to adhere to this law will be imprisonment, and injuries that result from any of these illegal castings are, for the cretin responsible, punishable by death.
The Emperor has let it be known that he is issuing a zero tolerance policy for the various "Outlander" forms of Magic, and it will now be known that these alien Magics will henceforth be treated on par with "Mixed" Magic (Sorcery).
*An innate magical talent equates to something impossibly accomplished by a normal human.