Travel on the Hyathine Peninsula
Horseback Travel | Common Land Paths | Seacraft Travel | Common Seacraft Paths
To estimate travel, one must know approximately how far one is going.
Land Mass and Size
The Hyathine Peninsula is broken up into seven regions that used to make up the Silver Moon Empire. In its entirety, it is approximately 2/3 the size of the United States. The peninsula is approximately 2,000 miles across, from the eastern border of the Skall Mountains to the western coast. The city of Xieng Khouang in Southern Oceanuus lays 250 miles off the coast of Shadokhan. The total area of the peninsula is 2.9 million square miles.
The six regions measure approximately as follows:
Arboria: 850,000 square miles, the largest of the seven regions in land mass.
Luminii: 540,000 square miles
Shadokhan: 500,000 square miles
Thermador: 440,000 square miles
Balthazor: 340,000 square miles
Cloosidian: 130,000 square miles -- a deceptive number when one considers the
vertical ground
Southern Oceanuus, main island: 28,000 square miles
Travel by Land
The main mode of land travel in Hyathis is either by horseback or on foot. A day consists of 30 hours, so on average traveling time is 15 hours, though this would vary depending on the season. For general estimation of the length of time it takes to get from one point to another, the following approximations can be used:
Miles, by Horse
Walking horse in 15 hours: 45 miles
Trotting horse in 15 hours: 97 miles
Cantering horse in 15 hours (fresh horse every hour): 135 miles
Gallop horse in 15 hours (fresh horse every hour): 225 miles
Miles, On Foot
For well-traveled and physically fit humanoids. Nobility and others unused to physical exertion would have much reduced travel times.
Walking, unladen: 55 miles
Walking, with pack: 40 miles
Miles, by Caravan
Limited by type, as some caravans would require human walkers and others are all drawn
by beasts. Travel time is reduced compared to lone travelers, due to the need for longer resting breaks.
Caravan, by horse-drawn wagon: 35 miles
Caravan, by oxen-drawn wagon: 25 miles
Through the mountains, traveling distance is reduced by one-half.
Through the forest, the traveling distance is reduced to two-thirds.
Through the desert, the traveling distance is reduced to one-half.
In winter, all traveling rates are reduced to two-thirds.
In the rain, all traveling rates are reduced to one-half.
Common Land Paths
Damansque to Dreven: Approximately 1000 miles, 250 miles through the Sturrbith Mountains.
Walking: 23 days (14 days over the plains, 9 days through the mountains)
Trotting Horse: 13 days (8 days over the plains, 5 days through the mountains)
Caravan: 36 days (22 days over the plains, 14 days through the mountains)
Galloping Horse: 5 days (3 days over the plains, 2 days through the mountains)
*Note: If the message is urgent, usually it is not taken by a rider but a messenger, through the portals that are scattered throughout the peninsula. There is an accessible stable portal near the western border of Damansque that allows a messenger to transport to Crosswinds Tavern near Dreven instantaneously. These public portals are accessible by the populous.
Fort Wantlokin to Damansque: 250 miles through plains
Walking: 5 days
Trotting Horse: 3 days
Caravan: 7 days
Galloping Horse: 1 day
Cennebrae to Dreven: 1086 miles, 920 miles on The Cracked Pass, 166 miles on the Onndar Road.
Walking: 22 days (17 days on the Pass, 5 days on the Onndar)
Trotting Horse: 13 days (10 days on the Pass, 3 days on the Onndar)
Caravan: 33 days (26 days on the Pass, 7 days on the Onndar)
Galloping Horse: 5 days (4 days on the Pass, 1 day on the Onndar)
*Note: There is a stable portal within Cennebrae that is not accessible to anyone but those granted personal permission by Tequin Shaldolf-Sundew. It is magically warded. There is also a stable portal that is just outside the eastern border of Cennebrae, guarded by a contingency Elven Blades.
Wadi Medani to Dreven: 1328 miles, 415 miles through desert, 830 miles through plains, 250 miles through the Sturrbith Mountains.
Walking: 30 days (8 days in the desert, 15 days in the plains, 7 days through the mountains)
Trotting Horse: 18 days (4 days in the desert, 9 days in the plains, 5 days through the mountains)
Caravan: 49 days (11 days in the desert, 24 days in the plains, 14 days through the mountains)
Galloping Horse: 9 days (2 days in the desert, 4 days in the plains, 3 days through the mountains)
*Note: There is a stable portal south of Wadi Medani.
Malcoven to Dreven: 1586 miles, 500 miles plains through Balthazor, 166 miles on the Onndar Road through Sturrbith, 920 miles on the Cracked Pass.
Walking: 31 days (9 days on the plains, 5 days on the Onndar, 17 days on the Pass)
Trotting Horse: 18 days (5 days on the plains, 3 days on the Onndar, 10 days on the Pass)
Caravan: 47 days (14 days on the plains, 7 days on the Onndar, 26 days on the Pass)
Galloping Horse: 7 days (2 days on the plains, 1 day on the Onndar, 4 days on the Pass)
Cremens Peak to Dreven: 1090 miles, 166 miles on the Onndar Road, 920 miles on the Cracked Pass.
Walking: 23 days (5 days on the Onndar, 17 days on the Pass)
Trotting Horse: 14 days (3 days on the Onndar, 10 days on the Pass)
Caravan: 34 days (7 days on the Onndar , 26 days on the Pass)
Galloping Horse: 6 days (1 day on the Onndar , 4 days on the Pass)
*Note: There is a known stable portal to the north of Cremens Peak.
The Aerie to Dreven: varies due to treacherous paths and traps along the cliffside path. 400 miles through mountains, 920 miles on the Cracked Pass, 166 miles on the Onndar Road.
Walking: 30 days (7 days in mountains, 5 days on the Onndar, 17 days on the Pass)
Trotting Horse: 18 days (4 days in mountains, 3 days on the Onndar, 10 days on the Pass)
Caravan: Not recommended due to narrow paths.
Galloping Horse: You want to gallop along a cliff? Good luck...
Travel Over Water (ships)
Another common mode of travel through the peninsula is by the sea and great rivers. The rate of travel upon a body of water depends greatly on the type of ship as well as type of body of water and the weather. Below are average speeds through moderate weather and calm body of water.
Types of Ships:
The following is not a complete or exhaustive list. There will be more information developed on Lyran Tal Seacraft soon.
Rowboat: Transports about three people maximum, it is about a 10 foot long boat that can travel about 2 miles per hour.
Keelboat: Holding about ten to fifteen on board, including a crew of eight, it is a single masted ship about 50 feet long, with a few oars for supplementation. It is able to make sea voyages as well as sail down rivers, and travels about 1 mile per hour.
Longship: Able to transport just above a hundred passengers, including a crew of about 50, it is single masted with a large sail and about twenty oar on each side. It is about 75 feet long and travels 3 miles per hour and can make sea voyages.& It is too big for most rivers.
Sailship: With a crew of twenty, it can transport additional 150 tons of cargo. It has two masts and two large sails, and only makes sea voyages. It is about 80 feet long and travels about 2 miles per hour.
Warship: Able to transport 160 soldiers with a crew of 80 rowers, it is a 100 foot long ship with three masts. It does not transport cargo, it only travels along the coast, and it is able to traverse 3 miles per hour.
Commonly Known Paths Over Water
Most traders and group of travelers choose the land route by horse due to their faster rate of travel compared to that of the rivers or coasts. Coasts and sea travel are only used when there are no other methods, or the land terrain is very unfavorable.
Port Ethralest, Shadokhan to Xieng Khouang: 250 miles by sea
Keelboat: 10 days
Sailboat: 5 days
Longship: 3 days
Warship: 3 days
