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Necromancy is the magic of death and negative energy; a Necromancer can create and command undead of varying strength, drain an opponent's life-force, shadow-walk, or kill with a word, depending on power level. Anything to do with death and negative energy, the Necromancers can attain mastery over it.
Necromancy is the manipulation and exploitation of negative energy with a final goal of using it to displace positive energy. As a Necromancer the goal is to shift the balance of positive energy to negative energy. One typically borrows positive energy to empower Necromancy and tempers it with the judicial use of negative energy to twist the positive in a manner it was not meant to be.
As an example, as negative energy displaces positive energy within a person, he will eventually die. The key is one's force of will and how badly one wants him to die.
Necromancers have a limited degree of control over spirits. Communication is possible, but actual control is much harder as their essence is not strongly linked to either positive or negative energy. The spirits are more tied to the Twixt and the energies from that reality. (It must be noted that Archmagess Vep's ability to enter the Twixt is a personal one, and not tied to the power of necromancy.)
A necromancer's greatest vulnerabilities are light and flame. Both hold positive energy - light in a more concentrated, lawful manner; fire in its chaotic state.
Each region has its own set of rules on becoming an Archmage. Balthazor's rules are simple: Assassination. However, magic is keyed to the individual, and if one without the necromantic gift were to assassinate the Archmagess of Necromancy, he would not simply inherit the power. Without natural necromantic power, such a usurper would most likely be assassinated within the hour by either another necromancer or one of the Belladonna Sodality.
The current Archmagess of Necromancy is an enigmatic and powerful woman named Irmaa Vep.
For more information on Necromancy, contact:
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