Ranks | Training | Forts | Notable Characters
Soldier's Oath: To protect and preserve.
Code of Conduct: A Soldier of the Klockwork Army shall follow the laws of the land without sway. The protection of the law-abiding citizens of all lands within the Empire is his primary duty and, knowing that the law is in place to serve peace and order, will carry out his duty with clear purpose and intent. Klockwork Soldiers are held to the same legal standards as members of the citizenry. Suspects are tried according to the local laws where the crime was committed and face the same punishment.
Code of Loyalty: A Soldier shall protect and preserve all subjects and lands of the Empire. The orders of the Master, who embodies the support and stability of the Empire, shall be carried out to the best of a Soldier's ability and strength of will. As the hands of the Master, the General, Captains, and Barons shall not be contradicted by a Soldier's actions, and in turn they will not contradict the laws of the Empire. The Empire and its lawful citizens are every concern in every decision to the exclusion of all else.
Ranks:
General: Yashkara Steelclaw
The head of the Klockwork Army who oversees most of the Captains. She manages Fort Ubolutiin (in Shadokhan) and reports directly to the Klockwork Master. Yashkara is a gnoll in her 40's.
Captain:
There are twelve Captains in the Klockwork Army who serve at home and abroad, each leading a regiment of their own. Eight Captains divide both Shadokhan and Luminii into four cardinal directions, each working outside of a highly populated town or city. A regiment is in Thermador working out of Wadi Medani, another is fighting the undead in Balthazor, and the remaining two lead the Silver Moon Hunters and the Pendulum respectively.
Baron:
Barons/Baronesses own the land and are given small keeps, towers, and towns to rule over (i.e. Baron Rufus Rennington of Vinoricco). This is very similar to how Emperor Tumian had arranged the Empire. They are basically landed nobles who run the smaller sections that make up the regions, and linked to Luminii, Shadokhan, parts of southern Thermador and eastern Arboria). Each supervises a company of their own and organizes Soldiers into smaller units. "Senior" Soldiers in leadership roles take charge of tasks, raids, etc.
Soldier:
The vast majority of the Klockwork Army holds the same rank, with each member serving as he is assigned for a specified amount of time before being reorganized by his superiors. These ranks are actually titleless and Soldiers are often simply called by their last names. Soldiers are usually put in positions of leadership based primarily on their fitness for the situation and it is at the discretion of the individual Baron, but the rank is no different. The purpose of this arrangement is to foster a sense of formulated cooperation, where each Soldier's contributions are considered equal to the next. This reflects the Klockwork Army's populist support of the strength of the group over that of the individual. It also represents the Klockwork Master's secret ideal view of the world as a clock whose interlocking parts move in efficient order.
The ranks of the Klockwork Army are not a measure of wealth although they can be a measure of influence. All soldiers affiliated with the Klockwork Army are paid an equal center-class salary scaled to the cost of living at their station. In the case of Barons, who are often already landed nobles, their salary is usually a pittance by comparison.
At its height, the general size of the Klockwork Army is 50,000, not including golems and constructs. Those members who wear leather wear armor that is all black with a red stripe from the base of the neck to the wrist, then from hip to ankle (or boot top, as the case may be).
Training:
There are recruiting stations throughout the Empire where volunteers are handled and recruits are assigned to their duties anywhere within the region. Over six cycles, the Klockwork Soldiers are drilled in combat both weapon and hand-to-hand, undergo endurance training, and are educated in the extent of local and regional laws as well as over 70 years of Imperial history.
Over time, throughout their training, Soldiers are given simple assignments within the Army to ease them into full duty (farming, carpentry, medicine, smithing, etc) and they only experience the threat of combat at the end. This regimen of education creates a force of Soldiers that can easily replace each other at a moment's notice and handle a variety of tasks other than combat if needed.
Upon leaving training, Soldiers can volunteer for or are assigned to one of several fields of training. These primary fields usually determine the fitness of a candidate for further placement.
Some Placement Fields:
- Footmen (Infantry)
- Mounted Troops (Cavalry
- Civil Guard (Police
- Investigative Affairs (Spies and Military Investigators
- Corps of Surveyors (Engineers and Siege Planners and Operators
- Forester Corps (Rangers/Scouts
Training continues throughout the Soldier's career to increase his knowledge and refine his abilities.
Soldiers who display a unique aptitude and set of skills can be chosen to enter groups affiliated with the Klockwork Army but not in the direct chain of command or purview of the General of the Klockwork Army.
These Affiliated Groups Are:
Gears:
Mages, tinkers, and smiths whose focus is building the magical creatures, equipment, and artifacts of the Klockwork Army.
Silver Moon Hunters:
Soldiers trained to track down and convert the remnants of Tumian Dreven's supporters. Their creed is: "Develop, assist, and execute the assimilation of the former soldiers of the defeated Emperor Tumian Dreven, The Silver Moon Knights, into productive and law-abiding citizens of the Klockmaster Empire."
If statistics were given, and of course they are not, it would be clear that by the time a Silver Moon Knight's name appears on the Hunter's list, his chance for redemption is slim. There is a common joke among the Hunters: as a Knight faces his death the Hunters will ask, "Do you wish to live and swear allegiance to the Klockwork Master?" Then laugh, not wait for an answer, and kill him anyway. But in reality most Knights have made the choice themselves long ago. The Silver Moon Knights that run do not ask for redemption.
Both the Silver Moon Knight Hunters and the Broken Ring fall under the command of Lord Komar Royz.
Broken Ring:
The purpose of the Broken Ring is to hunt down and secure the allegiance of the Followers of Nostrella. Those who give up their goddess and swear loyalty to the Klockwork Master are allowed to live and join the Empire as productive citizens. Those who resist are executed as traitors.
Mage Auxiliary:
Mages from abroad and the magic schools of Dreven who offer aid in battle and fight alongside the Klockwork Army.
Pendulum:
From the numbers of the most skilled and loyal Soldiers in the Klockwork Army, the Pendulum are chosen to serve as shock troopers and bodyguards to the Klockwork Master and his Inner Circle. Wearing enchanted armor based on the magics of the Constructs, they are the most fearsome warriors in the Klockwork Army.
The Pendulum are soldiers chosen for their dedication to the Klockwork Army and are highly trained. They are the hand of the Klockwork Master, striking with deadly efficiency at strategic points and often being more than enough to turn the tide of battle. While the Pendulum are reserved almost exclusively for war, they have, in special circumstances, assissted Barons with particular need, especially along the Balthazor front to keep the undead at bay.
About 2-3% of the Klockwork Army is Pendulum, with their numbers kept small by the necessary maintenance of equipment. All Pendulum soldiers are outfitted for battle in magically animated armor with a blend of geomantic and druidic (animantic) runes that range in form from simple full plate to great masses of metal resembing the bodies of war golems. As a Pendulum soldier trains with a specific form of armor, it becomes a natural extension of his body, although varying types require separate training.
Their leader is Captain Donatto Perlai.
The Heartstone: A Pendulum soldier's ability with his armor is thanks to a runestone known as the "heartstone." Worn at most times, it attunes itself to the spirit of the user, allowing access to its geomantic enchantments with but a thought. Without the heartstone, the lighter armor becomes heavy, the heavier armor becomes a cage.
Some Pendulum soldiers with great experience are sure to travel with the control rods or devices that allow their armor to move independently, but less effectively.
The Creed of the Pendulum: "To be better."
Better soldiers, and through the use of the metal magic, better creations. The Pendulum are powerful, fearless, and effective. This sense of invincibility has made them that much more dangerous...
Forts:
There is one fort in five of the seven realms, except Cloosidian and Balthazor. The largest forts and battalions are located in the Capitals of Dreven, Luminii, and Oceanuus. The fort in Arboria is the smallest then Thermador.
Of the six forts built in the Silver Moon Empire, two of them are under the control of the Klockwork Army, two are still possessed by the last of the remaining Silver Moon Knights, and the last was destroyed along with much of Southern Oceanuus. Each fort has a contingent of vivomancers and healers to handle the needs of its inhabitants.
Fort Ubolutiin (in Shadokhan):
It is the second biggest fort in the realm, located near the center of the capital, commanded by General Steelclaw.
Fort Denebrul (in Xieng Khouang):
Fort Denebrul was destroyed in the tidal waves, but the remains of the former Crystal Fleet still do battle with the pirates of Southern Oceanuus.
The remaining part that makes up the military presence within the water kingdom resides in the Northern Oceanuus. Cornelius Dreven, back in the Icaruss Wars, needed the support of the mermen. As payment for their support, he negotiated a separate treaty with the King and the Queen of Northern Oceanuus, who represented a separate sovereignty from the Southern Oceanuus. The Merfolk of the North were allowed to patrol their own realm, without the presence of the Emperor's Knights after the war. The Northern group is headed by Captain Fyul Devvol, the son of Cyyroidius and Gervoia Devvol, the Merman King and his Queen. This is a purely underwater group and they have an underwater fort located in Hvannadalshnukur.
Fort Wantlokin (in Luminii):
The largest of all the forts in Lyran Tal, it is supposedly once again commanded by Captain Volaraine Deptonious Shakar. Many Silver Moon Knights and rebels fled to Fort Wantlokin to take a defiant stand when the Klockwork Master took power. The Klockwork Army has been unable to take the fort so far.
The Rock of Duval (in Thermador):
The second smallest of all forts, commanded by Captain Lann Dubhás, located on the top of a 500 ft. mesa about 15 miles from Wadi Medani. The Ashmaker has made two attempts to take the Rock and a contingent of Klockwork Soldiers tried a third. Each time they failed disastrously with rumors saying the soldiers were aided by the drake Mortis Sanguine. Deep within Duval's Anvil and, worse, the Ashmaker's territory, few have made the effort to reinforce it.
Fort Klimteg (in Arboria):
Located strategically next to a mountain pass that is critical to enter the forestlands of Arboria from the East, this is the smallest fort of them all. Beyond the reach of the Klockwork Empire, Fort Klimteg goes unmolested.
The Fort in Cloosidian is currently defunct.
As part of a treaty agreement between Cornelius Dreven and Irmaa Vep that was made during the Icaruss Wars, there is also no fort within Balthazor. The Klockwork Army has pulled out of Balthazor, but is keeping the borders patrolled where possible.
Notable Klockwork Characters
(Click on a name to go to the character's Who's Who entry.)
Ranks | Training | Forts | Notable Characters
